The three heroes return on a brand new quest, with all new levels and all new puzzles. Trine 2 is basically a bigger, better and more beautiful version of the same. What’s more, you could play through the game with two players on a single PC, which turned the levels into more of a sandbox where players were free to improvise new solutions to the various puzzles. For another, it was extremely pretty, with beautifully rendered 3D graphics and a thick slathering of effects that made it one of the most attractive 2D platformers ever made. For one thing, Trine made extensive use of simulated physics, with some very clever puzzles that had as much to do with weight and balance as with the usual block-shifting, switch-pulling nonsense that’s the norm for this kind of game. So far, so undistinguished, but we did say “with a difference”. Switching characters and combining skills was the only means of traversing each level and making it through to the next objective Finally, the thief could fire arrows, perform a kind of double-jump and use a grappling hook to swing between gaps or climb to otherwise unreachable areas. The knight had a shield that could repel attacks and was good in melee combat. The wizard could create boxes and levitate objects. Each character had distinct capabilities. If you didn’t play the original, it was a fantasy-themed 2D platformer with a difference, featuring three heroes – a wizard, a knight and a thief – who you could switch between at will. What’s more, it’s delivered a Wii U version that is the best third-party port we’ve seen so far. Without any hype and with very little fanfare, the team at Frozenbyte created one of the must-have PC games of 2011 – and a series of excellent console ports. Perhaps the biggest complement we can hoist on Trine 2 is that it is to Trine what Portal II was to Portal: a game that builds on the strengths of a fairly small-scale but innovative project and transforms it into a bona-fide blockbuster. Platforms: PC, Playstation 3, Wii U, Xbox 360
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